Coming to Kickstarter

2D side-scrolling extraction shooter / PC / In development

SECOND WATCH™

The night is longest on the second watch.

Raid with your squad, hold out against the infestation and get out with the loot. Then come home to your barracks to cook, build and rest up, and take what you made into the next fight.

Modes
7
Weapons
150+
Maps
10
Key art: marines under a full moon set in a watch bezel, holding the line against a horde in front of a burning city

Crowdfunding

Coming to Kickstarter

SECOND WATCH is heading to Kickstarter, with founder rewards for the first backers. Join the Discord and you'll hear the moment the page opens.

How a night goes

One watch, three stops

  1. Deploy

    Pick a mode and a loadout and drop in with your squad. Seven ways to fight, from a quick deathmatch to a long run into the infested zone.

    A team deathmatch on the Neon map
  2. Extract

    Fight your way to the exit with what you took. Whatever you carry out is yours.

    An extraction run across No Man's Land
  3. Come home

    Back in your quarters: cook a meal, build out your room, rest up and kit out for the next watch. Your barracks grows with every raid.

    The headquarters: the weapon catalog, clans and factions

Between raids

The barracks

Your barracks is yours. Build rooms, furnish them, upgrade the lot, then live in it: cook a proper meal, sleep it off, put a few arrows downrange, and head back out with whatever you made.

The Mess KitchenDice, deep-fry, boil, drain and pipe. Every step is a quick hands-on move, and Sgt. Cookie grades each one from bronze to perfect. A good meal buffs you for your next match.
The Archery RangeStep through the range door and VESTA builds a whole Japanese archery ground around you, one step at a time: the land, the wind, the trees, the targets, the dōjō. Then the yumi is yours: draw, hold, and let it fly.
  • 51recipes from about 25 cuisines, with Sgt. Cookie grading every step
  • 4lot sizes, with rooms, floors and undo for every wall you regret
  • 3rooms to fill: an archery range, a weight room and a garage
  • 15animal companions who run beside you in battle and rest at home

Seven ways to fight

Modes

  • Extraction

    Go in, grab what you can and get out alive. What you carry home is yours.

  • Team Deathmatch

    Two squads, one scoreboard. First team to the kill limit takes the night.

  • Deathmatch

    Everyone for themselves. The last one standing tells the story.

  • Survival Infestation

    Hold out against the horde, wave after wave, with your squad at your back.

  • Tournaments

    Bronze, silver and gold cups. Win your bracket and take the pot.

  • Capture the Flag

    Take their flag, run it home and keep yours where it belongs.

  • Point Capture

    Take the points and hold them. Hold the line.

Poster: Experiment 15 prowls on all fours down a dark cryo aisle toward the viewer. Headline: Don't run. It likes that.

The campaign

Something on the Meridian is awake.

SECOND WATCH has a single-player campaign too. You wake in a cryo bay aboard the UES Meridian, 1.4 kilometers of ship full of sleeping crew, and you are not the only thing that woke up.

Experiment 15

2.4 meters tall. A tail that ends in a frozen sting. It hears a footstep at eight meters and a sprint at sixteen.

The campaign is in development alongside the multiplayer. No spoilers here, just one piece of advice: walk, don't run.

Arsenal and progression

Build your kit

Rifles, shotguns, launchers, energy guns that charge and arc, and melee weapons with their own combos and ultimates. Earn them, skin them and fit them out your way.

  • 150+ weaponsGuns, energy weapons and blades, each with its own handling, sound and attachments.
  • Skins and attachmentsScopes, grips, muzzles and finishes, swapped in the armory.
  • Ranks and clansLevel up, earn medals and fight under your clan's colors.
  • CompanionsA dog, a fox, a wolf and more follow you into the fight.

Screenshots from the current build

Media

Muffinasdf, the developer behind SECOND WATCH

From the developer

Muffinasdf (Dev)

Founder · Ember Company Studios

“I designed SECOND WATCH and directed every system in it.”

For press and creators

Press

Writing about SECOND WATCH or making a video? For interviews, assets and anything else, write to us.

[email protected]

Title
SECOND WATCH™
Developer
Ember Company Studios
Genre
2D side-scrolling extraction shooter
Platform
PC (Windows)
Release
To be announced
Website
secondwatchgame.com